Saturday, June 5, 2010
Wednesday, June 2, 2010
Canada Spending $1B on Security for G8/G20 Summit in June
Tuesday, June 1, 2010
Digital Disconnect Causing Dramatic Drop In Empathy
"But most of all they care about being cut off from that instantaneous flow of information that comes from all sides and does not seem tied to any single device or application or news outlet."
Monday, May 31, 2010
Friday, May 28, 2010
Sunday, May 23, 2010
Recognizing Sarcasm with Computer Algorithms
Demise of net knowledge
Wednesday, May 19, 2010
Saturday, May 8, 2010
The USA Pavilion Is a Disgrace
POPSci Many of the pavilions at the 2010 Expo in Shanghai are phenomenal, both inside and out. The USA pavilion, however, is neither. But far worse than being visually unimpressive (which it is), the essence of our representation at the largest World's Fair carries an even sadder message.
The mind-blowing pavilions make the failings of the USA's--the world's largest economy--even more shameful.
Soon we may not even have that. This whole scheme looks like it had ZERO creativity at all...
The uninspiring saga of the United States' World Expo pavilion in Shanghai.
Despite nearly two decades of U.S. government inattention to Expos, some in the State Department and the U.S. Expo community had hopes that the United States might put on a better show in Shanghai. In November 2006, the State Department, which had taken over the role of managing U.S. participation at Expos from the USIA, published an official "request for proposal" (RFP) to design, build, and fund a U.S. pavilion in Shanghai. Among other provisions, it required a detailed plan for raising a hefty $75 million to $100 million even though most of the national pavilions at Expo 2010 cost less than $30 million and the eventual U.S. pavilion is budgeted at $61 million. Despite this high bar, several groups of designers, architects, and producers submitted detailed proposals, including a proposal that had Frank Gehry as an architect.
But the State Department rejected them all, and according to correspondence shared between the department and the last rejected proposal group, the RFP ended in late 2007 without a team in place.
Saturday, May 1, 2010
“We Have Met the Enemy and He Is PowerPoint”
Wednesday, April 28, 2010
Saturday, April 24, 2010
Saturday, April 17, 2010
Sunday, April 4, 2010
Honoring the Father of the PC
"Ed was willing to take a chance on us -- two young guys interested in computers long before they were commonplace -- and we have always been grateful to him," Gates and Allen said in their joint statement on Thursday.
Saturday, April 3, 2010
Schneier as the new head of TSA?
James Fallows Noted in a interview post with Bruce Schneier "Mr. Sanity about Security" Schneier that there was a high-level job opening at the TSA and he would testify for Schneier as the new head of TSA when he is nominated.
I second that!
Sunday, March 28, 2010
nerd/dork/geek/dweeb diagram
Have you been unfairly and inaccurately labeled "dorks," only to then exhaustively explain the differences among the three to a more-than-skeptical offender, I say: You're welcome. This nerd/dork/geek/dweeb Venn diagram should save you a lot of time and frustration in the future.
Via Matthew at Sed Contra, who will see you at the intersection of Blogging and Things that Have Latin Names.
Saturday, March 27, 2010
Saturday, March 20, 2010
Friday, March 19, 2010
FAIL - Chat beats logic and information on Web
According to Hitwise, Facebook accounted for 7.07% of all web traffic for the week ending March 13.
That barely edges out Google's 7.03%.
This is huge news for Facebook, who only a year ago accounted for around 2% of U.S. web traffic and an EPIC fail for the age of the internet...
Read full at Seattle Post-IntelligencerYoung, Dumb, Full Of Risk For ID Theft
WashingtonPost - A new study finds that the young and the feckless are the most at risk for identity theft. 18-24 year olds are more likely to be victimized because they don't check their accounts frequently or thoroughly enough. You can beat the statistics, though, if 1 in 20 times you're tempted to check your friend's Facebook updates you instead scrutinize your account statements. (Thanks to Ben Popken Consumerist!)
Friday, March 12, 2010
The Secret Origin of Windows
SlashDot -
"Windows has been so dominant for so long that it's easy to forget Windows 1.0 was vaporware, mocked both outside and inside of Microsoft — and that its immediate successors were considered stopgaps until OS/2 was everywhere.
Tandy Trower, the product manager who finally got Windows 1.0 out the door a quarter century ago, has written a memoir of the experience. (He thought being assigned the much-maligned project was Microsoft's fiendish way of trying to get rid of him.) The story involves such still-significant figures as Bill Gates, Steve Ballmer, Ray Ozzie, and Nathan Myhrvold; Trower left Microsoft only in November of 2009 after 28 years with the company."
Friday, March 5, 2010
Thursday, March 4, 2010
Google Responds To Privacy Concerns With Unsettlingly Specific Apology
Sunday, February 28, 2010
Tuesday, February 23, 2010
The code of Homer
Wednesday, February 10, 2010
Monday, February 8, 2010
95% of User-Generated Content Is BS
Here are the key findings: (via daniweb.com)
* 13.7% of searches for trending news/buzz words (as defined by Yahoo Buzz & Google Trends) led to malware.
* The second half of 2009 revealed a 3.3% decline in the growth of malicious Web sites compared to the first half of the year. Websense Security Labs believes this is due to the increased focus on Web 2.0 properties with higher traffic and multiple pages.
* However, comparing the second half of 2009 with the same period in 2008, Websense Security labs saw an average of 225% growth in malicious Web sites.
* 71% of Web sites with malicious code are legitimate sites that have been compromised.
* 95% of user-generated posts on Web sites are spam or malicious.
* Consistent with previous years, 51% of malware still connects to host Web sites registered in the United States.
* China remains second most popular malware hosting country with 17%, but during the last six months Spain jumped into the third place with 15.7% despite never having been in the top 5 countries before.
* 81% of emails during the second half of the year contained a malicious link.
* Websense Security Labs identified that 85.8% of all emails were spam.
* Statistics for the second half of 2009 show spam emails broke down as 72% (HTML), 11.2% (image), 14.4% (plain text with URL) and 2.4% (plain text with no URL).
* 35% of malicious Web-based attacks included data-stealing code.
* 58% of all data-stealing attacks are conducted over the Web.
Thursday, February 4, 2010
Wednesday, February 3, 2010
Moving Through Time... I think therefore I can
I believe we are at a level of technology and mind mapping to utilize digital interfaces that can enhance this potential... but we are a little busy playing games on our iPhone ;-)
Source: Psychological Science
Setting humans apart from other species is the ability to travel subjectively through time (Suddendorf & Corballis, 2007), a process termed chronesthesia (Tulving, 2002). Mental time travel enables people to tailor their behavior to satisfy the challenges of daily life (Schacter, Addis, & Buckner, 2007; Tulving, 2002). To date, work on chronesthesia has elucidated the neural basis of retrospection and prospection (Addis, Wong, & Schacter, 2007; Schacter et al., 2007) and documented how the process of mental time travel is affected by both aging (Addis, Wong, & Schacter, 2008) and mental illness (D'Argembeau, Raffard, & Van der Linden, 2008).
These insights aside, however, remarkably little is known about the wider psychological characteristics of this pivotal social-cognitive activity. One intriguing question is, how is temporal information processed when one revisits the past or anticipates the future (see Schacter et al., 2007)?
One possibility is that mental time travel may be represented in the sensorimotor systems that regulate human movement. Specifically, the metaphorical "arrow of time" (Casasanto & Boroditsky, 2008) may be grounded in a processing architecture that integrates temporal and spatial information in a directional manner (i.e., past = back, future = forward).
Given that abstract mental constructs can be revealed motorically, or embodied (see Barsalou, 2008), this viewpoint gives rise to an interesting hypothesis: If chronesthesia entails a coupling of thought and action, episodes of retrospection and prospection may be accompanied by backward and forward motion, respectively. To explore this possibility, we measured spontaneous fluctuations in the magnitude and direction of postural sway while individuals engaged in mental time travel.
Dumbing down the world - digital nation on Frontline
Monday, February 1, 2010
Using the Power of Emotion for Web Design
Proudly pilfered from Smashingmagazine effectively developing an experience. Storytelling offers a way for the team to really understand what they are building and the audience that they are creating it for. Stories allow for the most complex of ideas to be effectively conveyed to a variety of people. This designed product/experience can then offer meaning and emotion for its users. The professionals that are currently using the power of narrative in their projects are doing it in vastly different ways.
Emotional Design. Through his research, Norman found that design affects how people experience products, which happens at three different levels, and translates into three types of design:
- Visceral Design This design is from a subconscious and biologically pre-wired programmed level of thinking. We might automatically dislike certain things (spiders, rotten smells, etc.) and automatically like others ("attractive" people, symmetrical objects, etc). This is our initial reaction to the appearance.
- Behavioral Design This is how the product/application functions, the look and feel, the usability, our total experience with using the product/application.
- Reflective Design This is how it makes us feel after the initial impact and interacting with the product/application, where we associate products with our broader life experience and associate meaning and value to them.
There is a lot more to emotion than can be covered here, but understanding those basic levels of processing gives us some insight into why storytelling is so powerful. Consider how the levels of thinking play off each other in an amusement park: People pay to be scared. At the Visceral Level we have a fear of heights and danger. At the Reflective Level we trust that it is safe to go on the ride, and we seek that emotionally charged rush and sense of accomplishment (overcoming that fear of heights) after the ride is finished. Knowing that emotion is so vital to how we think makes it more important to create not just a functional and usable experience, but to seek and make a meaningful connection.
Bring Teams Together
User experience professionals typically have to work with people from many different backgrounds. Depending on the type of experience, it might require the effort of everyone from an engineer to a user interface designer. Also, in many cases, the approach in creating websites or applications is to consider the technology, or limitations of that technology, first. Finally, to make matters more complex, larger teams tend be split with concerns regarding their domain. For example, the marketing person is going to focus on their directives and motivations based on their initiatives. This is not always in the end-user's best interest and results in a diluted and poor experience.
The Disciplines of User Experience by Dan Saffer
The infographic above depicts the many different fields that make up the disciplines of user experience. The user experience team selected to create an iPhone application for the masses would be quite different from one that is developing a medical device used by doctors. As described earlier, the individuals that have been involved in crafting stories have been successful in tapping into a way of communicating that has been around for thousands of years. Utilizing storytelling, user experience teams can also inject emotion and value into the end product for users.
Cindy Chastain refers to it as an Experience Theme. She says this theme is "the core value of the experience" being created. Christian Saylor refers to it as finding the Lead Character. Without this user-centered goal, he states, we are just "designing for the sake of designing."
By centering around a specific theme, or character, the uncoordinated elements of an experience all have a clear goal and purpose. With storytelling, a diverse team creating a website or application can collectively link together the tangible elements and create something that is a meaningful experience and is more than just bits and bytes.
Your ability to adhere to a process is dependent on many things, like timeline, budget, and business goals.
In reality, it's not always possible to do everything as specifically outlined. Storytelling is a way to connect teams quickly, and gain insight and understanding. The experiences we create communicate with those elements through the design, content, and user interaction. Storytellers have successfully been communicating for much longer than websites have been around — which makes it a valuable tool from the business side of design.
Please read more at Smashingmagazine
Sunday, January 31, 2010
Saturday, January 30, 2010
Friday, January 29, 2010
Wednesday, January 27, 2010
State of the internet 2009 - Just Numbers
* 90 trillion - The number of emails sent on the Internet in 2009.
* 247 billion - Average number of email messages per day.
* 1.4 billion - The number of email users worldwide.
* 100 million - New email users since the year before.
* 81% - The percentage of emails that were spam.
* 92% - Peak spam levels late in the year.
* 24% - Increase in spam since last year.
* 200 billion - The number of spam emails per day (assuming 81% are spam).
Websites
* 234 million - The number of websites as of December 2009.
* 47 million - Added websites in 2009.
Sunday, January 24, 2010
Tuesday, January 12, 2010
krebson drops the guantlet... vulnerabilities will rock server community
a slew of previously undocumented vulnerabilities in several widely-used commercial software products, including Mysql, Tivoli, IBM DB2, Sun Directory, and a host of others will be posted. Read more of this story at Slashdot.
Monday, January 11, 2010
Infobesity... the result of excessive infocalorie consumption.
Bloated with mediocrity as they track their passive lives...
The average twittering brain has 126 followers which implies that an average of 126 brains are being followed back. If all these users stick to an average of 22 TPD (Tweets Per Day), reading the tweets will consume approximately 2.5 hours per day (not to mention responding to them).
Monday, January 4, 2010
Friday, January 1, 2010
Web2.0 suicide machine start 2010 right
Tired of your Social Network?
Liberate your newbie friends with a Web2.0 suicide! This machine lets you delete all your energy sucking social-networking profiles, kill your fake virtual friends, and completely do away with your Web2.0 alterego. The machine is just a metaphor for the website which moddr_ is hosting; the belly of the beast where the web2.0 suicide scripts are maintained. Our service currently runs with Facebook, Myspace, Twitter and LinkedIn! Commit NOW!
Feel free like a real bird again and untwitter yourself. Watch it here!